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Old Sep 13, 2010, 10:05 PM // 22:05   #141
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Originally Posted by Tobi Madera View Post
yea im not buying this game. looks too much like a wow offbreed and not the GW game ive come to really love. I may eventually buy it out of boredom/to talk with my old GW friends that are comming to GW2. But given conditions that im not bored to tears.. no i wont buy this game
WoW offbreed? I'm glad you've read the articles/info...
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Old Sep 13, 2010, 10:11 PM // 22:11   #142
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Originally Posted by Tobi Madera View Post
yea im not buying this game. looks too much like a wow offbreed and not the GW game ive come to really love. I may eventually buy it out of boredom/to talk with my old GW friends that are comming to GW2. But given conditions that im not bored to tears.. no i wont buy this game
It looks nothing at all like a WoW breed. What GW2 will look like, feel like and run like... what GW2 will give it's players, have in special events, etc.. will NEVER match what World of Warcraft currently has. Blizzard will need a brand new MMO to compete with GW2, unless they piss off 10 Million players and completely upgrade the graphics and engine of WoW to try and compete with GW2.

We are anticipating a new MMO as a sequel to one of the most unique and different MMO's ever made in this generation. It will be nothing like World of Warcraft and I can say this with the most damnedest of confidence I've ever had.
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Old Sep 13, 2010, 11:07 PM // 23:07   #143
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I don't plan to. They've grabbed all of the bad things about WoW and none of the good things about Guild Wars. I'm going to have a great time playing TOR ^___^
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Old Sep 13, 2010, 11:31 PM // 23:31   #144
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Except most of it's not like that....
That's exactly what anyone who says that they won't buy GW2 because they don't like the lack of support GW1 has gotten in the past year or two is saying. What, you don't think that's what people have been saying? Do I really need to go quote-hunting through this thread for you?
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Originally Posted by Scraggly Puff
after watching what they've done with gw1 im def not buying gw2.
Y hullo thar!

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Originally Posted by Karate Jesus
Honestly, I'm still pretty undecided. GW2 looks almost identical to WoW to me right now.
*snicker* This should be good. Let me get the ubiquitous "because WoW invented these things, right?" snark out of the way first.
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Fear (a WoW condition),
2-5 second max in PvE, 2 second max in PvP right now. Compare that to WoW (AoE effect that lasts 8 seconds, single-target effect that lasts 20 seconds).
Quote:
WvW (a WoW PvP format)
Yeah, not like GW1 never experimented with PvPvE scenarios or anything like that.
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Potions (WoW and many other games)
Correction: energy potions. No health potions. And Izzy's willingly admitted that he hates potions and wants to move to a different system.
Quote:
80 level cap (WoW again)
The number is relatively unimportant. The time it takes to get there, and what you do along the way, are far more important. Do I need to link the Leveling Curve diagram, where they show how the time to gain a level will be the same between level 30-31 and level 79-80?
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the inventory and equipment
Eh, the inventory is a bunch of slots, one per item. Exactly like GW1. We don't know terribly much about equipment, but we do know that armor stats are going to be largely determined by the Crests that you add to them, not the armor itself. Contrast: WoW armor.
Quote:
(some of the icons in the demo are actually reskinned WoW equipment icons)
Are you f***ing kidding me? Are you seriously saying that ANet ripped a bunch of images off of WoW and reskinned them to use as icons, when every other aspect of the artwork is drop-dead gorgeous and looks nothing like WoW?
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make me think that the GW2 creators just took Warcraft and gave it a GW2 skin.
See above. The art style is not even remotely close.

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With all of that said, GW2 still won't have a monthly fee, and really that's the only thing that prevents me from being a casual WoW player. So, I may pick up GW2 just to have a WoW clone, but I definitely won't be playing it for PvP, like I did GW1.
Yes, considering how much we know about GW2 PvP, this is a completely reasonable thing to say.

Oh wait.

Instant UAX for everyone straight out of the tutorial, hot-joinable games, tournament support, and the same party size from casual arenas all the way through competitive arenas. That's basically all we know about GW2 PvP right now, and all of it is fantastic. The "lulz this game's PvP is gonna suck, it's just like Warcrap" attitude is what makes whine-filled threads like this so obnoxious. No, I'm not going to go all fanboy and say that GW2 PvP will be the best thing EVAR! I can't even say that it will rival GW1's early PvP. I can't say that ANet hasn't screwed with PvP in the past.

But what I can say is that GW2 looks like it's fixing everything that made PvP difficult to get into and difficult to balance in the first place: consolidating game modes to allow better players to actually work their way up from casual to competitive PvP, instant UAX, no more secondary profession gimmicky BS, getting rid of long-lasting passive shutdown hexes, getting rid of the dependence on monks, reducing the number of skills and professions, giving every profession multiple roles that it can fill, etc.

I can understand being cautious. I can even understand being pessimistic. What I can't fathom is actually writing the game off completely because of how it's gone in the past few years, in spite of the fact that they clearly knew how to make a good game in the beginning, and they've correctly identified a heck of a lot of the problems that led to the game going south.

Oh, and calling it a WoW clone. That's just stupid.
* Free map travel
* Flat leveling curve
* Dynamic, chaining events
* Small group-based dungeons
* No death penalties
* No repair costs
* No dedicated healers
* Focus on support and control (vs. healing and tanking)
* Everyone has a free reusable res
* Downed mode and rallying
* Epic encounters in the persistent world

And that's just what we've seen so far. The most we know about dungeons and the endgame are that they're limited to parties of five people, and you're going on about how it's World of Guildcraft...do you really expect anyone to take posts like that seriously?

Quote:
Originally Posted by Errant Venture
They've grabbed all of the bad things about WoW and none of the good things about Guild Wars. I'm going to have a great time playing TOR
HAAHAHAHAHAHA!

Enjoy your dedicated Jedi healer.

Last edited by Skyy High; Sep 13, 2010 at 11:34 PM // 23:34..
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Old Sep 13, 2010, 11:32 PM // 23:32   #145
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Originally Posted by own age myname View Post
WoW offbreed? I'm glad you've read the articles/info...
The articles and videos are how you know it looks WoW-y
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Old Sep 13, 2010, 11:51 PM // 23:51   #146
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Originally Posted by Skyy High View Post

HAAHAHAHAHAHA!

Enjoy your dedicated Jedi healer.
You do realize that energy management, secondary professions, diverse skill choices, dedicated healers, prots, and skill-based mechanics like bull's strike and body blocks are all the things about Guild Wars PvP that made it unique and enjoyable right? And they're all the things that are being removed. You've obviosuly not played high-end PvP b/c a GvG system where teams are 5v5 with self-heals, no prots, and no objectives like flags is simply not enjoyable. I'm telling you right now that PvE in Guild Wars will be great. It'll be fun and enjoyable because it's a straight rip of WoW and WoW has absolutely brilliant PvE. The PvP will be shit though. and for that reason I'm going to be playing TOR. It's combat engine was built for PvP and it's going to have a twitch-based space combat system which will allow spectacular pvp in which the most-skilled player wins. I hope you have a great time in GW2 and I'm sure it will be a very enjoyable game for many people. But it's not what I want and I'm not going to play it ^___^.

Tl;dr People are acting like GW2 being a WoW-clone is a bad thing. Iirc WoW is the most popular PvE-focused MMO the market has ever seen. How can a game that seeks to emulate the kind of PvE gameplay WoW has be bad?
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Old Sep 14, 2010, 12:36 AM // 00:36   #147
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I'll prob buy gw2. I went on hiatus from gw1 for 2-3 years to play wow and ended up leaving wow to come back to gw1 for many reasons(monthly fee,raids,guild drama etc.). Besides there's not too many online games out atm that really capture my attention and I doubt there will be by the time gw2 is ready to release.
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Old Sep 14, 2010, 12:43 AM // 00:43   #148
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Hi I am visiting these forums because I used to do art commissions here and incidentally saw this thread.

I've lost all faith in Anet because they're shortsighted, superficial, and over-idealistic.
Standards differ and maybe my standard is uncharacteristically high, but gilwars has about as much replayability as Diablo 2 LoD for me. A game isn't about texture detail, and it's not about saving the world. I enjoy games that are enjoyable and memorable.
Anet has detailed meshes and detailed textures, but they don't really come together to create much of an atmosphere. I'm not sure how many of you are sensitive to atmosphere but some games have a much better sense of atmosphere than gilwars and they do it well with much simpler assets. Kotai's concept art has great atmosphere but Anet's implementation is myopic at best. Yes, it does follow the details of the concept art to the letter, but they always miss the biggest detail, which is the actual feel of the concept.

That's really what I think Anet lacks. It's a game company that only does things by numbers. In doing so their game lacks a soul, a central driving spirit. Why do Blizzard games and Valve games do so well? It's not just the story, the gameplay or the graphics. Those elements all combine to create a certain spirit to them. WoW, with its simplistic meshes and impressionistic colors, has that certain spirit. You can love it or hate it, but the fact it's there makes the difference between a good game and a bad game.
I think GW2 will lack a soul just like GW1. Anet doesn't have it in them. I think some people are perfectly fine with that, but as for me, I don't want to pay for their work; it's not worth any more of my time.

Finally, after playing several F2P games, I've concluded the community in general is worse than P2P games. I think a large part can be attributed to the fact F2P games appeal to people with lesser means, and the reason they have lesser means is because they fail at life. It's unavoidable that they bring their fail into the game. Sorry if it's an unpleasant and rude thing to say, but it can't be denied a certain portion of gamers do play as a way to escape from problematic real-life pressures. Games with fewer obligations [especially financial obligations] and persistent achievement systems, such as F2P MMOs, especially appeal to that demographic.

Last edited by Espadon; Sep 14, 2010 at 12:54 AM // 00:54..
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Old Sep 14, 2010, 01:05 AM // 01:05   #149
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Originally Posted by Espadon View Post
Hi I am visiting these forums because I used to do art commissions here and incidentally saw this thread.

I've lost all faith in Anet because they're shortsighted, superficial, and over-idealistic.
Standards differ and maybe my standard is uncharacteristically high, but gilwars has about as much replayability as Diablo 2 LoD for me. A game isn't about texture detail, and it's not about saving the world. I enjoy games that are enjoyable and memorable.
Anet has detailed meshes and detailed textures, but they don't really come together to create much of an atmosphere. I'm not sure how many of you are sensitive to atmosphere but some games have a much better sense of atmosphere than gilwars and they do it well with much simpler assets. Kotai's concept art has great atmosphere but Anet's implementation is myopic at best. Yes, it does follow the details of the concept art to the letter, but they always miss the biggest detail, which is the actual feel of the concept.

That's really what I think Anet lacks. It's a game company that only does things by numbers. In doing so their game lacks a soul, a central driving spirit. Why do Blizzard games and Valve games do so well? It's not just the story, the gameplay or the graphics. Those elements all combine to create a certain spirit to them. WoW, with its simplistic meshes and impressionistic colors, has that certain spirit. You can love it or hate it, but the fact it's there makes the difference between a good game and a bad game.

I think GW2 will lack a soul just like GW1. Anet doesn't have it in them. I think some people are perfectly fine with that, but as for me, I don't want to pay for their work; it's not worth any more of my time.
I don't know what is worse having no soul from the beginning or having it sucked out over the years. Anet lacks a lot of the qualities you have said but blizzard isn't the innocent one here, they have slowly turned a great game into complete s--t. WoW was the best back in vanilla then burning crusade came out and we really didnt see anything new besides a new lvl cap, 2 new races that didn't do much and flying mounts but we bit the bullet and played through till wotlk came out what did the fans get?... a new lvl cap of 80, an OP heroic class that screwed the balance of the entire game up and some vehicles. The exact same thing will happen when cataclysm comes out and all it will offer is 5 more lvls, more rep and more raids to grind through. Long story short blizzard doesnt care about entertaining the masses with anything new or exciting, they just want to keep you in the long ass grind so you can keep paying them $15 a month.
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Old Sep 14, 2010, 01:59 AM // 01:59   #150
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Originally Posted by Espadon View Post
Hi I am visiting these forums because I used to do art commissions here and incidentally saw this thread.

I've lost all faith in Anet because they're shortsighted, superficial, and over-idealistic.
Standards differ and maybe my standard is uncharacteristically high, but gilwars has about as much replayability as Diablo 2 LoD for me. A game isn't about texture detail, and it's not about saving the world. I enjoy games that are enjoyable and memorable.
Anet has detailed meshes and detailed textures, but they don't really come together to create much of an atmosphere. I'm not sure how many of you are sensitive to atmosphere but some games have a much better sense of atmosphere than gilwars and they do it well with much simpler assets. Kotai's concept art has great atmosphere but Anet's implementation is myopic at best. Yes, it does follow the details of the concept art to the letter, but they always miss the biggest detail, which is the actual feel of the concept.

That's really what I think Anet lacks. It's a game company that only does things by numbers. In doing so their game lacks a soul, a central driving spirit. Why do Blizzard games and Valve games do so well? It's not just the story, the gameplay or the graphics. Those elements all combine to create a certain spirit to them. WoW, with its simplistic meshes and impressionistic colors, has that certain spirit. You can love it or hate it, but the fact it's there makes the difference between a good game and a bad game.
I think GW2 will lack a soul just like GW1. Anet doesn't have it in them. I think some people are perfectly fine with that, but as for me, I don't want to pay for their work; it's not worth any more of my time.

Finally, after playing several F2P games, I've concluded the community in general is worse than P2P games. I think a large part can be attributed to the fact F2P games appeal to people with lesser means, and the reason they have lesser means is because they fail at life. It's unavoidable that they bring their fail into the game. Sorry if it's an unpleasant and rude thing to say, but it can't be denied a certain portion of gamers do play as a way to escape from problematic real-life pressures. Games with fewer obligations [especially financial obligations] and persistent achievement systems, such as F2P MMOs, especially appeal to that demographic.
Ahh yes, as opposed to those lowbrows who view fan art in the same way a writer views fan fiction. Who cannot see that a picture of a half naked elf with breast implants is just as artistically viable as any of old masters? Pretension earned my friend. Pretension earned.
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Old Sep 14, 2010, 02:40 AM // 02:40   #151
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Originally Posted by own age myname View Post
WoW offbreed? I'm glad you've read the articles/info...
actually thats how i figured it looked WoWish. It really looks like a WoW/Runescape looking game with GW graphics slapped on it. like i said i may buy it for use as an online chatroom. But i liked the way GW1 was/is. I dont feel like going and fighting in a world of other people where i cant go and do "my own" if i want to(unless the game dies off). Thats the big issue i have with it. Personal space should be a choice not a luxury. + watching video content from the game about the norn class... yea thats what kinda made me say "this is really gay im not buying this." So yea, im going to stick w/ GW1 and when it gets cut off ill go play something else. And anets lack of decent content updates in GW was pitiful(even in the begingin it was fine tunning not adding per se) and its gotten worse. I mean 4months to tweak some skill for a class that probably wont get anymore recognition? Thats weak. And im sorry you feel that by me saying GW2 looks like WoW that i auto-matically dont know s**t about what im talking about.
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Old Sep 14, 2010, 02:45 AM // 02:45   #152
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Strangely, when you read the comments posted on articles and blogs, there are more and more people who have never played GW, and who have become disenchanted with SWTOR's same game/diff skin, that are saying they will buy GW2.
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Old Sep 14, 2010, 06:18 AM // 06:18   #153
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Originally Posted by Errant Venture View Post
You do realize that energy management, secondary professions, diverse skill choices, dedicated healers, prots, and skill-based mechanics like bull's strike and body blocks are all the things about Guild Wars PvP that made it unique and enjoyable right? And they're all the things that are being removed. You've obviosuly not played high-end PvP b/c a GvG system where teams are 5v5 with self-heals, no prots, and no objectives like flags is simply not enjoyable. I'm telling you right now that PvE in Guild Wars will be great. It'll be fun and enjoyable because it's a straight rip of WoW and WoW has absolutely brilliant PvE. The PvP will be shit though. and for that reason I'm going to be playing TOR. It's combat engine was built for PvP and it's going to have a twitch-based space combat system which will allow spectacular pvp in which the most-skilled player wins. I hope you have a great time in GW2 and I'm sure it will be a very enjoyable game for many people. But it's not what I want and I'm not going to play it ^___^.

Tl;dr People are acting like GW2 being a WoW-clone is a bad thing. Iirc WoW is the most popular PvE-focused MMO the market has ever seen. How can a game that seeks to emulate the kind of PvE gameplay WoW has be bad?
Energy management: removing it does simplify the game, but they're adding in a ton of focus on positioning. Positioning was always important, but not nearly as much as it looks like it's going to be in GW2. Something has to give. I still think that if they take some of the community suggestions about energy management it'd make a world of difference in terms of strategy.

Secondary professions: Lulz, you're citing this as something that made GW1 PvP good? Secondary profession abuse was the single biggest contributing factor to gimmicks, period. Hexway, spiritway, Thumpers, scythe sins, scythe rangers, R/P, R/A, fast cast water mesmers, etc, etc, etc. And you're going to sit there and tell me how it's going to hurt PvP for it to be removed? F***, it's what people have been asking for in GW1 for years, to nerf everything so secondary abuse is impossible.

Diverse skill choices: First off, meta was king; I'd be willing to wager that three quarters of the skills were never used in a high end PvP match in any given meta, and of the rest only a portion were used regularly at any one time. Second, traits. They open up a huge amount of diversity, just by being able to tweak your skills alone. Third, the ability to mix and match weapon sets to bring different sets of skills to the table is another huge area that you can expand, an area that simply did not exist in GW1.

Dedicated healers: Clearly can't be all that integral to balanced PvP, since every other game has it and it doesn't make them any more balanced. The game is balanced around monks, they are the single most important class in the game, and that is blatantly unhealthy. No class should be THAT vital. I challenge you to give me one good reason that a team should be such a house of cards that taking out a monk = GG wipe.

Prots: Are you kidding me? They've specifically said that we're getting prots. Hell, blind alone acts more like a prot now (only works on one attack, use it wisely, don't spam it on recharge). We have half of the classes revealed, and we don't even have a fraction of all of the skills. I'm taking their word, thanks; beats throwing my hands in the air and going "zomg they don't have any prot!!!"

Body blocks: I'm happy that rubber banding is dying, thanks. No more free snares either; you want to snare someone, bring a profession with snares. Shocking, I know.

Skill-based mechanics: yeah, I went over this in a GW2G thread already, so let me just copy-paste that...
Quote:
Originally Posted by Me
Show me conditional skills from GW1 that you would like to see typified in GW2. My argument is that there really aren't as many "smart conditionals" in GW1 as you think. And, no, I don't consider "while attacking" or "while casting" to be "smart"; the first is basically a given against any physical class, and the second is pretty much confined to twitch skills that they've decided don't belong in the game, or at least not as much. Here are the conditional skills (NOT including the position-dependent skills, which as I said open up another huge can of wurms, but as you said, we can't know how effective those are yet) that I've gathered from the big thread o' skills that Kahnei posted.

Unholy Feast: Damage and cripple enemies around you. Enemies take extra damage for each condition on them.
Feast of Corruption: Rip effects off an enemy to damage them.
Life Blast: Blast that deals more damage the more life force you have.
Crossfire: Shoot an arrow that does more damage if it strikes an enemy from behind or the sides.
Concussion Shot: Shoot an arrow to daze an enemy. To stun enemies, hit them from behind.
Throw Axe: Throw an axe and make your enemy vulnerable. (I include this here specifically because there's a trait that we know about that adds the functionality "if this hits a fleeing foe, that foe is crippled).
Tactical Strike: Lunge behind your foe and attack. If you strike their back, it criticals. Anywhere else has a different effect (possibly stun).
Riposte: For several seconds, you block the next attack. If it was a melee attack, counter with a very powerful attack.

And, again, these are (mostly) the weapon skills, not likely to be terribly conditional considering you'll always have it on your bar, wherever you go.

Oh, also, throw the Signets on there as skills that reward player skill. "Take the passive benefit, or lose it for 30 seconds and get the active benefit," is a simple and elegant way to separate players who properly use the skill from those who don't.
Bull's Strike is always the example everyone brings up when they talk about "good conditionals". There's a reason for that: it's the most skill-intensive to land consistently. Of course, it's still not really all that skill-intensive, since there's no penalty for missing; you could just spam it on recharge and you'll get a free KD on top of some +damage eventually.

So...yeah, what were you saying about "shit PvP" again? Oh, right, you think the game with the devs who have actually claimed that traditional MMO design is the holy grail, and they're just trying to perfect it (with some VO work on top, of course!). And you expect this new game to be different from every other game that's been built that way...why, exactly? In other words: which takes more faith, to believe that the devs who have outright stated they want to fix everything that's wrong with the genre might end up making something better, or to believe that the devs who think everything is hunky-dory with the genre might stumble into some PvP that's magically better than anything we've seen in every other game before it?

Quote:
Originally Posted by Tobi Madera
And im sorry you feel that by me saying GW2 looks like WoW that i auto-matically dont know s**t about what im talking about.
Yeah, see, the thing is...you don't. The only negative thing you've come up with, the only real similarity between GW2 and WoW, is:
Quote:
Personal space should be a choice not a luxury.
Eh, that's kinda the point of an MMO, to play with others. If you really think that moving to a persistent world is cause to say that it's "copying WoW" in the face of all of the other huge differences...yeah, I think I'm allowed to say you don't know s***.

Last edited by Skyy High; Sep 14, 2010 at 06:20 AM // 06:20..
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Old Sep 14, 2010, 06:31 AM // 06:31   #154
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it's *possible* that i'll buy it, plan to just play a friends copy and see what the pvp is like first. i only hope they give us back a decent dev team for guildwars 1 after guildwars 2 is released.
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Old Sep 14, 2010, 06:55 AM // 06:55   #155
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I will buy it and try it. But what I've seen/read so far I have a hard time thinking it will be enjoyable. Since I'm not interested in lolPvP and not want to pug, I'm hoping they will add heroes real fast, or making it possible to go completely solo.
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Old Sep 14, 2010, 12:10 PM // 12:10   #156
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Originally Posted by Tobi Madera View Post
actually thats how i figured it looked WoWish. It really looks like a WoW/Runescape looking game with GW graphics slapped on it. like i said i may buy it for use as an online chatroom. But i liked the way GW1 was/is. I dont feel like going and fighting in a world of other people where i cant go and do "my own" if i want to(unless the game dies off). Thats the big issue i have with it. Personal space should be a choice not a luxury. + watching video content from the game about the norn class... yea thats what kinda made me say "this is really gay im not buying this." So yea, im going to stick w/ GW1 and when it gets cut off ill go play something else. And anets lack of decent content updates in GW was pitiful(even in the begingin it was fine tunning not adding per se) and its gotten worse. I mean 4months to tweak some skill for a class that probably wont get anymore recognition? Thats weak. And im sorry you feel that by me saying GW2 looks like WoW that i auto-matically dont know s**t about what im talking about.
I can understand you not buying it because you don't like what you hear. Really, that's fine with me. But saying it's a WoWclone just isn't factual at all. Like Darcy said: A lot of people who don't even like MMOs (most notiably WoW/SWToR) are flocking to GW2.

Last edited by own age myname; Sep 14, 2010 at 12:15 PM // 12:15..
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Old Sep 14, 2010, 12:27 PM // 12:27   #157
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I aint buying a wow copy...few things are different but its still wow based
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Old Sep 14, 2010, 12:45 PM // 12:45   #158
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Originally Posted by Rezz Anna Nicole View Post
I aint buying a wow copy...few things are different but its still wow based
*sigh*

I feel like I'm talking to a brick wall.
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Old Sep 14, 2010, 01:09 PM // 13:09   #159
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Originally Posted by Skyy High View Post
Energy management: removing it does simplify the game, but they're adding in a ton of focus on positioning. Positioning was always important, but not nearly as much as it looks like it's going to be in GW2. Something has to give. I still think that if they take some of the community suggestions about energy management it'd make a world of difference in terms of strategy.

Secondary professions: Lulz, you're citing this as something that made GW1 PvP good? Secondary profession abuse was the single biggest contributing factor to gimmicks, period. Hexway, spiritway, Thumpers, scythe sins, scythe rangers, R/P, R/A, fast cast water mesmers, etc, etc, etc. And you're going to sit there and tell me how it's going to hurt PvP for it to be removed? F***, it's what people have been asking for in GW1 for years, to nerf everything so secondary abuse is impossible.

Diverse skill choices: First off, meta was king; I'd be willing to wager that three quarters of the skills were never used in a high end PvP match in any given meta, and of the rest only a portion were used regularly at any one time. Second, traits. They open up a huge amount of diversity, just by being able to tweak your skills alone. Third, the ability to mix and match weapon sets to bring different sets of skills to the table is another huge area that you can expand, an area that simply did not exist in GW1.

Dedicated healers: Clearly can't be all that integral to balanced PvP, since every other game has it and it doesn't make them any more balanced. The game is balanced around monks, they are the single most important class in the game, and that is blatantly unhealthy. No class should be THAT vital. I challenge you to give me one good reason that a team should be such a house of cards that taking out a monk = GG wipe.

Prots: Are you kidding me? They've specifically said that we're getting prots. Hell, blind alone acts more like a prot now (only works on one attack, use it wisely, don't spam it on recharge). We have half of the classes revealed, and we don't even have a fraction of all of the skills. I'm taking their word, thanks; beats throwing my hands in the air and going "zomg they don't have any prot!!!"

Body blocks: I'm happy that rubber banding is dying, thanks. No more free snares either; you want to snare someone, bring a profession with snares. Shocking, I know.

Skill-based mechanics: yeah, I went over this in a GW2G thread already, so let me just copy-paste that...

Bull's Strike is always the example everyone brings up when they talk about "good conditionals". There's a reason for that: it's the most skill-intensive to land consistently. Of course, it's still not really all that skill-intensive, since there's no penalty for missing; you could just spam it on recharge and you'll get a free KD on top of some +damage eventually.

So...yeah, what were you saying about "shit PvP" again? Oh, right, you think the game with the devs who have actually claimed that traditional MMO design is the holy grail, and they're just trying to perfect it (with some VO work on top, of course!). And you expect this new game to be different from every other game that's been built that way...why, exactly? In other words: which takes more faith, to believe that the devs who have outright stated they want to fix everything that's wrong with the genre might end up making something better, or to believe that the devs who think everything is hunky-dory with the genre might stumble into some PvP that's magically better than anything we've seen in every other game before it?


Yeah, see, the thing is...you don't. The only negative thing you've come up with, the only real similarity between GW2 and WoW, is:

Eh, that's kinda the point of an MMO, to play with others. If you really think that moving to a persistent world is cause to say that it's "copying WoW" in the face of all of the other huge differences...yeah, I think I'm allowed to say you don't know s***.
Thanks for proving you know absolutely nothing about high-end GvG and why it was so different from every other game out there xD
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Old Sep 14, 2010, 01:31 PM // 13:31   #160
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Espadon, that was one of the funniest things ive ever read. For you to imply that your "Vision" of what art is and the spirit of the game should be is comical. I am however, very glad that you are here to look out for all us mouth-breathers. If we didnt have folks like you to look after our poor selves we might just go around making educated decisions on our own.. we might ...oh i dont know....do a little research and decide what we like???

As for saying WoW(p2p) is somehow more immersive and better looking? I suppose some folks like it better and thats fine. I think it looks like some goofy cartoon. It is the exact opposite of GW. GW=art Wow=Warner Bros


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